This can be achieved by adding this line to the plugin's 'Makefile': Then you must rebuild the plugin using Webots Text Editor or using these commands in a terminal: Make sure that the -g flag appears in the. Remove completely all the nodes from the Robot.boundingObject field, because the wheels bounding objects are already defined in the `HingeJoint.endPoint Solid nodes. The first step is to recompile the physics plugin with the -g flag, in order to add debugging information to the compiled plugin. On the confirmation window, check the Delete the driver. For more information see the documentation here. It is really simple and straightforward to use: just put the path to your. In Webots, you can then use the CadShape node. On the Driver tab, select Uninstall or Uninstall Device (depending on your version of Windows). 1 First you should export your Blender model to either obj (.obj) or Collada (.dae) format. Select Xbox Wireless Adapter for Windows to bring up the Properties window. Here are the changes you need to apply to your world file:Ĭhange the type of the DEF back_wheel Transform node to a Solid node and move the bounding object definition of the back wheel from the Robot node to this new Solid node. Locate Xbox Wireless Adapter for Windows in the Network adapters section. But the friction between this wheel and the ground is too high and prevents the robot to move. As it is implemented in your model, the back wheel doesn't rotate but it is meant to slide on the ground.The bounding object for the two wheels should not be defined in the Robot node, but in the HingeJoint.endPoint Solid node so that they rotate.Short answer:-Open agriProj.wbt in a text editor. The problem is the bounding objects defined for your Robot node.īounding objects are the physical objects used by the physics engine.Ĭurrently these objects are not moving so they create friction that prevents the robot to move: It seems like your Webots installation is looking for the PROTO locally instead of remotely.
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